Experiments

A library of experiments used for in-class learning. Each one puts participants in an economic decision-making situation, so they can experience an idea first-hand before it is discussed.

Everything needed to run an experiment is packaged in a ZIP file, built for instructors who want to run it in their own class. Experiments that come in several variants include all of them in the same ZIP, with a separate set of instructions for each.

What's inside every ZIP

  1. Paper instructionsThe instructions for the experiment. Describes the roles, rules, rounds, and payoff structure(s).
  2. oTree experimentThe folder with the oTree computer experiment, which students play on screen.
  3. READMEA read me file with notes for running the oTree experiment.
  4. data_cleaning.pyA Python script that cleans the data you download from oTree after a session.

New to oTree? It is a free, open-source platform for running experiments in a browser. Learn more at otree.org.

How to use this library

  1. BrowseRead each short description and its learning objectives to find an experiment that fits your class.
  2. Learn moreOpen an experiment to read the full description and preview the instructions.
  3. DownloadGet the ZIP, run the experiment in class with oTree, then clean the exported data with the script.

Click Learn more on any experiment to read its full description, preview the participant instructions without downloading anything, and get the files.

Available experiments

4 experiments

International Trade Deal

Participants represent countries that each produce clothes and food. Each country picks its best plan without trade, negotiates a trade deal with a partner, and then chooses a final production plan, to see whether trade can leave both sides better off.

Learning objectives

  • Gains from trade
  • Comparative advantage
  • Opportunity cost
  • Autarky vs. trade
  • Negotiation

Double Auction

Participants trade in a competitive market, each playing a buyer with a private value or a seller with a private cost. Everyone submits a single bid or ask, the market clears at one price, and participants see how trades, prices, and profits come about. The experiment has two variants: the first without externalities, and the second with externalities.

Learning objectives

  • Supply and demand
  • Market-clearing price
  • Willingness to pay and cost
  • Gains from trade
  • Strategic bidding
  • Externalities
2 variants

Public Goods Game

Participants face a classic social dilemma. Each round, everyone starts with 10 points and privately chooses how many to contribute to a common fund. All contributions are added together, multiplied, and the resulting prize is split equally among all participants, whether or not they contributed. The experiment has two variants: the first without point reductions, and the second with point reductions.

Learning objectives

  • Public goods and free-riding
  • Social dilemmas
  • Cooperation vs. self-interest
  • Nash equilibrium vs. social optimum
  • Costly punishment
  • Conditional cooperation and learning
2 variants

Monopoly Experiment

Participants act as firms in a group of five. Each round, every firm privately chooses a low or high production quantity, to see whether firms can sustain the low-quantity outcome that is best for the group when each one is tempted to produce more.

Learning objectives

  • Collusion
  • Prisoner's dilemma
  • Dominant strategies
  • Repeated vs. one-shot interaction
  • Communication and coordination

International Trade Deal

Participants represent countries that each produce clothes and food. Each country picks its best plan without trade, negotiates a trade deal with a partner, and then chooses a final production plan, to see whether trade can leave both sides better off.

The two countries face different tradeoffs, and their plans are private. Utility depends on both goods (5 times the minimum of clothes and food), so what a country produces and what it trades both matter. Pairs that reach a deal that beats both countries' autarky plans earn a participation point.

Learning objectives

  • Gains from trade
  • Comparative advantage
  • Opportunity cost
  • Autarky vs. trade
  • Negotiation

Instructions

Download

Double Auction

Participants trade in a competitive market, each playing a buyer with a private value or a seller with a private cost. Everyone submits a single bid or ask, the market clears at one price, and participants see how trades, prices, and profits come about. The experiment has two variants: the first without externalities, and the second with externalities.

Bids are ranked from highest to lowest and asks from lowest to highest, and they are matched until a bid falls below an ask. All trades happen at one market price, the average of the last matched bid and ask. The experiment runs for 10 rounds: participants keep their role for five rounds, then switch, so they experience both sides of the market. A ranking of total profits is shown at the end.

In the first variant, a participant's profit depends only on their own trade. In the second, there is an externality: if every buyer buys a good, every participant receives 10 additional points, so one person's decision affects everyone else's payoff. Comparing the two variants shows how market outcomes change when private incentives and shared benefits diverge.

Learning objectives

  • Supply and demand
  • Market-clearing price
  • Willingness to pay and cost
  • Gains from trade
  • Strategic bidding
  • Externalities

Instructions (one for each variant)

Download

Download ZIP1.3 MBIncludes all variants

Public Goods Game

Participants face a classic social dilemma. Each round, everyone starts with 10 points and privately chooses how many to contribute to a common fund. All contributions are added together, multiplied, and the resulting prize is split equally among all participants, whether or not they contributed. The experiment has two variants: the first without point reductions, and the second with point reductions.

Each point contributed returns less than a point to the contributor, so keeping points is individually profitable, yet the group as a whole earns the most when everyone contributes everything. The experiment runs for 5 rounds with the same group, and participants see the group's contributions after each round. Their ID numbers are reshuffled every round, so they cannot tell who is who. A ranking of total profits is shown at the end.

In the first variant, a participant's profit depends only on their own contribution and the group's total. In the second, participants receive 2 extra points each round that they can use to reduce other participants' profits: paying 1 point removes 3 points from another person. Punishing costs the punisher too, and benefits the whole group, which makes it a public good in its own right. Comparing the two variants shows whether the chance to sanction free-riders sustains cooperation over time.

Learning objectives

  • Public goods and free-riding
  • Social dilemmas
  • Cooperation vs. self-interest
  • Nash equilibrium vs. social optimum
  • Costly punishment
  • Conditional cooperation and learning

Instructions (one for each variant)

Download

Download ZIP1.2 MBIncludes all variants

Monopoly Experiment

Participants act as firms in a group of five. Each round, every firm privately chooses a low or high production quantity, to see whether firms can sustain the low-quantity outcome that is best for the group when each one is tempted to produce more.

Choosing high always pays more than choosing low, whatever the others do, but the group earns the most when everyone chooses low (10 each, versus 5 each if everyone chooses high). A firm's profit depends on its own choice and on how many of the other four chose low. Part 1 lasts 10 rounds, and groups are reshuffled every round. In Part 2, groups stay fixed, the number of rounds is random (a 10% chance of stopping after each round), and a group chat lets firms try to coordinate.

Learning objectives

  • Collusion
  • Prisoner's dilemma
  • Dominant strategies
  • Repeated vs. one-shot interaction
  • Communication and coordination

Instructions

Download

Instructions